The Pit has plenty of reasons to keep players running it, from glyph XP to materials and the usual chase for better D4 items, but Choron gives the mode a stranger hook. He isn't just another Guardian with more health. He's tied to a hidden thread of Horadrim notes, and you've got to find all 20 before he can show up. The creepy part is how quiet the whole thing feels. You're not following a big quest marker. You're listening for one line from your character: "Cursed this place, I am being followed". When that plays near a dead end, slow down and check the area. That's usually where the plaque is tucked away.
How the plaques actually work
The records tell the story of a Horadrim trapped inside the dungeon, losing hope bit by bit. It's small lore, sure, but it hits harder than expected when you're sprinting through the same stone halls for the tenth time. The plaques appear only on the first floor of certain Pit tiers, and they follow a clean pattern. Start at Tier 1, then move to Tier 6, 11, 16, 21, and keep going in steps of five until Tier 96. Don't waste time finishing the run unless you also want the rewards. If the note is your only goal, grab it, leave, reset, and move on.
Horadrim Plaque Tier Pattern
| Search Step | Pit Tier | Purpose | Player Action |
|---|---|---|---|
| 1 | Tier 1 | Early entry plaque | Quick scout run |
| 2 | Tier 6 | Pattern continuation | Check first floor only |
| 3 | Tier 11 | Increased layout variety | Reset after finding note |
| 4 | Tier 16 | Mid progression tier | Focus dead-end corridors |
| 5 | Tier 21 | Higher density spawns | Use mobility builds |
| 6+ | +5 intervals up to 96 | Final hunt range | Continue cycle farming |
The quickest route through the grind
You'll save a lot of time by treating this like a scout run, not a clear. Rush the first floor, hug side paths, and check every dead-end corridor once the voice line triggers. Prison layouts are worth extra attention because the object often appears inside open cells or nearby side rooms.
In my experience, it's better to run a build with strong mobility than one built only for pushing. Teleports, charges, dashes, movement speed boots, and quick elite burst all matter here. Even if the tier is low, getting body-blocked by a pack in a narrow hallway is still annoying.
Making Choron appear
After the 20th plaque, the voice line stops being part of the hunt and Choron enters the Pit boss pool. That doesn't mean he'll appear on the very next clear. Lower tiers can feel painfully random.
Most players have better luck at Tier 100 and above, where he tends to show up after a handful of runs rather than an entire evening of bad rolls. This is why it makes sense to combine the search with normal endgame goals. Push tiers, level glyphs, farm Obducite, and let the secret boss roll happen while you're already doing useful work.
Fighting Choron and claiming the reward
Choron's fight is more about control than raw panic. He throws out wide magic pulses, fills the arena with danger zones, and slips into invulnerable phases where hitting him does nothing. Don't tunnel. Move first, then burst when his shield drops. Good armor, capped defenses, and proper gems make the fight far less messy, especially on Torment 4. If your gear feels thin, it's worth tightening your setup before forcing more attempts, whether that means farming upgrades or checking a market for D4 items buy options that help finish a build. Beating him unlocks the hidden Apophysis achievement and the "Choron's" title prefix, while the run still pays out regular Pit loot and Masterworking materials.